A downloadable game

Splash Hole is going to be my first Unity developed mobile game ever. It is an endless runner inspired by the greatest exponents of the genre as Subway Surfers. Although its artistic section is still cartoon and colorful like many mobile games (see figure 1, concept art made with Blender) its setting encourages mechanics and gameplay to be crazy and innovative. 

The player has to survive an infinite waterslide trying to get as far as possible and collect coins while avoiding all kind of obstacles: static, mobile, rotating etc (see in red in figures 2 & 3), even enemies with AI while his speed constantly increase. Luckily, the player has a series of skills such as a perpendicular jump (see figure 2) or power ups (see figure 3).

For now, the project is still in development with expectations to be released this summer on Android. With this game I'm learning and improving my coding skills in terms of optimization given that I'm working with procedural generation, object pooling, state machines etc.